Our Learning Programs
Our curriculum allows learners to play, create, share, and reflect across all aspects of game design and development in a self-led or facilitated environment.
Our Learning Journey
Explore
The Explore module is designed for ages 8-14, and incorporates a variety of engaging games for learning.
Foundations of Learning Emphasizes curiosity and play as key components.
Hands-On Exploration
Experience and analyze games to identify key design patterns.
Gameplay Insights
Gain understanding of fundamental elements that create compelling experiences.
Player Perspectives
Learn to evaluate interactive elements that shape engaging games.
Self-Reflection
Reflect on personal preferences, fostering awareness of self and culture.
Tools: MakeCode Arcade, Endstar, Scratch.
Pilot: Hope for Haiti
Core
The Core module is designed for learners ages 13+ and uses one of three game design tools: MakeCode (low-code), Endstar (low-code), or Godot (a professional game development tool).
Game Design Fundamentals
Learn essential concepts like gameplay mechanics, storytelling, and aesthetics.
Creative Development Design unique characters, worlds, and game ideas.
Hands-On Projects
Build playable games using relevant tools and software.
Player Perspectives
Learn to evaluate interactive elements that shape engaging games.
Collaborative Learning
Work with peers through playtesting and feedback.
Tools: MakeCode Arcade, Endstar, Godot.
Center For New Americans
Core: MakeCode
Black Girls Code
Core: MakeCode
University of Peru
Core: Godot
University of The People
Core: Godot
More
The More module, for learners 15+, offers advanced game-making opportunities. Learners access a peer learning community and industry-standard tools to develop skills comparable to professional game developers. The module focuses on technical and interpersonal growth, guiding learners to prototype, collaborate, and build a creative portfolio.
Innovative Design: Apply creative gameplay mechanics, storytelling, and aesthetics.
Concept Development: Build and refine complex game ideas through brainstorming and prototyping.
Project Management: Lead game projects from start to finish with creative solutions.
Collaboration: Use advanced tools and playtesting to improve game quality.
Go-to-Market: Create a portfolio with professional game documents and pitches.
Tools: professional game development and other discipline-specific tools like Godot and Blender.