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Our Learning Programs

​Our curriculum allows learners to play, create, share, and reflect across all aspects of game design and development in a self-led or facilitated environment.

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Our Learning Journey

Explore

The Explore module is designed for ages 8-14, and incorporates a variety of engaging games for learning.

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Foundations of Learning Emphasizes curiosity and play as key components.

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Hands-On Exploration
Experience and analyze games to identify key design patterns.​

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Gameplay Insights
Gain understanding of fundamental elements that create compelling experiences.

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Player Perspectives
Learn to evaluate interactive elements that shape engaging games.

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Self-Reflection
Reflect on personal preferences, fostering awareness of self and culture.

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Tools: MakeCode Arcade, Endstar, Scratch.

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Pilot: Hope for Haiti

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Core

The Core module is designed for learners ages 13+ and uses one of three game design tools: MakeCode (low-code), Endstar (low-code), or Godot (a professional game development tool).

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Game Design Fundamentals
Learn essential concepts like gameplay mechanics, storytelling, and aesthetics.

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Creative Development Design unique characters, worlds, and game ideas.

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Hands-On Projects
Build playable games using relevant tools and software.

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Player Perspectives
Learn to evaluate interactive elements that shape engaging games.

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Collaborative Learning
Work with peers through playtesting and feedback.

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Tools: MakeCode Arcade, Endstar, Godot.

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Center For New Americans
Core: MakeCode

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Black Girls Code
Core: MakeCode

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University of Peru
Core: Godot

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University of The People
Core: Godot

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More 

The More module, for learners 15+, offers advanced game-making opportunities. Learners access a peer learning community and industry-standard tools to develop skills comparable to professional game developers. The module focuses on technical and interpersonal growth, guiding learners to prototype, collaborate, and build a creative portfolio.

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Innovative Design: Apply creative gameplay mechanics, storytelling, and aesthetics.

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Concept Development: Build and refine complex game ideas through brainstorming and prototyping.

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Project Management: Lead game projects from start to finish with creative solutions.

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Collaboration: Use advanced tools and playtesting to improve game quality.

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Go-to-Market: Create a portfolio with professional game documents and pitches.

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Tools: professional game development and other discipline-specific tools like Godot and Blender.